Find or Sell any Parts for Your Vehicle in USA

2005 06 07 08 09 10 Honda Odyssey Roof Mounted Dvd Player With Headphones Oem on 2040-parts.com

US $150.00
Location:

Monroe City, Missouri, United States

Monroe City, Missouri, United States
Condition:Used Warranty:Yes

This is a Overhead DVD Screen for a 2005 Honda Odyssey with Headphones !--Excellent/new Shape-Guaranteed All working!(3 months) Fits many models and years--Call or email for that hard to find part,we will list it,We have all  Parts! We have AC controls,Radio's, Seats,Starters,Rims,Alts,Compressors For most all Cars/Trucks! We Guarantee all Parts! 1-800-678-4900 Thanks Rusty stock#161185

90 Day Warranty.
Tested, in 100% working condition!

 Model Number: 
39460-SHJ-A010-M1

You get pictured item!




.

Drop Down, Flip Down, Overhead for Sale

Bumblebee Chevrolet Camaro back in showrooms for Transformers 3

Mon, 27 Jun 2011

Bumblebee is back. The third Transformers movie opens this week. And Chevrolet says it will offer a Bumblebee edition of the 2012 Camaro to celebrate.

Chevrolet Camaro ZL1 gets $54,995 base price

Tue, 15 Nov 2011

The high-performance Chevrolet Camaro ZL1 will carry a base sticker price of $54,995 including shipping charges when it goes on sale next spring as a 2012 model. That's more than double the sticker price of a base 2012 Camaro coupe, which starts at $24,100 including shipping charges, and more than a base 2012 Chevrolet Corvette coupe, which starts at $50,500. The 2012 Camaro ZL1 packs a supercharged 6.2-liter V8 rated at 580 hp and 556 lb-ft of torque.

Worth a read: Wired's 'Why Getting It Wrong Is the Future of Design'

Thu, 25 Sep 2014

Wired has just published a series of short articles entitled 13 Lessons for Design's New Golden Age. While there are some interesting examples cited in the piece, the concluding article, ‘Why Getting It Wrong Is the Future of Design' by the former creative director of Wired magazine, Scott Dadich, feels like it has particular resonance for car design. Dadich's Wrong Theory uses disruptive examples from the world of art, plus his own experience of working at Wired, to explain how design goes through phases: establishing a direction, creating a set of rules that define that direction and finally someone who dares to break from that direction.