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6 Pcs 82-92 Pontiac Firebird Chevrolet Camaro Interior Cargo Panel Screws on 2040-parts.com

US $5.99
Location:

Altha, Florida, US

Altha, Florida, US
Return policy details:We guarantee every item that we sell. If for any reason you are not 100% satisfied with your purchase please return the item(s) and we will refund your total payment including shipping both ways. It is that simple. Refund will be given as:Money Back Item must be returned within:30 Days Returns Accepted:Returns Accepted Return shipping will be paid by:Seller Restocking Fee:No Other Part Number:9712705

Trunk Lids & Parts for Sale

2011 Dodge Charger revealed

Tue, 05 Oct 2010

After a few weeks of teasing, Chrysler has revealed the design changes to the 2011 Dodge Charger. We're getting a new front end that includes a sculpted aluminum hood, redesigned front fascia with a new look to the crosshair grille and new headlamps. Out back is a new tail lamp setup that stretches across the rear and uses 164 light-emitting diodes.

Toyota drags down new-vehicle quality average; Ford leads Detroit 3 gains

Thu, 17 Jun 2010

Dragged down by Toyota Motor Corp., the quality of new cars and trucks sold in the United States slipped slightly this year--the first time since 2007, according to a study released Thursday. But Detroit's automakers--helped by Ford Motor Co. and some of the smoothest new-model launches ever--have matched or surpassed Asian and European rivals in initial vehicle quality for the first time, based on the closely watched J.D.

Worth a read: Wired's 'Why Getting It Wrong Is the Future of Design'

Thu, 25 Sep 2014

Wired has just published a series of short articles entitled 13 Lessons for Design's New Golden Age. While there are some interesting examples cited in the piece, the concluding article, ‘Why Getting It Wrong Is the Future of Design' by the former creative director of Wired magazine, Scott Dadich, feels like it has particular resonance for car design. Dadich's Wrong Theory uses disruptive examples from the world of art, plus his own experience of working at Wired, to explain how design goes through phases: establishing a direction, creating a set of rules that define that direction and finally someone who dares to break from that direction.