Interior Door Handle-rh-malibu,monte Carlo,el Camino-1978-1987 on 2040-parts.com
Eastanollee, Georgia, US
UP FOR BID IS A RH INTERIOR DOOR HANDLE THAT WILL FIT A 1978-1987 MALIBU,MONTE CARLO,EL CAMINO. IT WAS PULLED OFF OF A 1978 MALIBU. IT IS IN GOOD WORKING CONDITION. THANKS FOR LOOKING!
Door Panels & Hardware for Sale
- lincoln markv 77 78 79 headlight switch works as designed-- (not automatic)(US $29.95)
- 92 93 94 95 96 ford f150 f250 xlt front door panels gray (grey) oem(US $199.99)
- Porsche 911 new red leather armrests pair in perfect condition!(US $115.00)
- 04-10 toyota sienna sliding door motor tensioner+ springs(US $20.00)
- Mazda mx-5 miata door handle bezel 1990-1997(US $14.00)
- Toyota sienna sliding door motor cover new(US $67.20)
Chrysler future products: 2 cars coming from Fiat, minivan's future considered
Wed, 10 Aug 2011The Chrysler and Lancia brands will be joined at the hip in the coming years. The two brands will sell similar versions of large, mid-sized and compact sedans and possibly a minivan. Chrysler will be sold predominantly in North America, the United Kingdom and Ireland; Lancia will be sold in continental Europe.
Honda Small Sports EV Concept (2011) first pictures
Thu, 10 Nov 2011Honda hopes to set the agenda at the 2011 Tokyo motor show with no fewer than seven concept cars – including its answer to the BMW i8, the new Small Sports EV Concept. Little is being said about the new compact sports car, but we know it will definitely be a full EV. These first design sketches reveal a stubby targa top with new Honda styling cues.
Worth a read: Wired's 'Why Getting It Wrong Is the Future of Design'
Thu, 25 Sep 2014Wired has just published a series of short articles entitled 13 Lessons for Design's New Golden Age. While there are some interesting examples cited in the piece, the concluding article, ‘Why Getting It Wrong Is the Future of Design' by the former creative director of Wired magazine, Scott Dadich, feels like it has particular resonance for car design. Dadich's Wrong Theory uses disruptive examples from the world of art, plus his own experience of working at Wired, to explain how design goes through phases: establishing a direction, creating a set of rules that define that direction and finally someone who dares to break from that direction.