Power Steering Pump 05 06 07 08 09 10 11 Pathfinder on 2040-parts.com
Carnesville, Georgia, US
Power Steering Pumps & Parts for Sale
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- Power steering pump 95 96 97 98 acura tl 2.5l 5 cyl(US $204.30)
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- Power steering pump 94 95 mercedes e320 (US $62.10)
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For Father's Day weekend, all EyesOn Design
Fri, 17 Jun 2011Father's Day weekend started off in southeast Michigan with a string of auto-related events for the revelry of designers and car enthusiasts alike. EyesOn Design opened on Thursday, delving into automotive art with a designers' night at Lawrence Technological University. Friday brings a black-tie event toasting the accomplishments of Volkswagen's Walter de'Silva, recipient of the 2011 Lifetime Design Achievement Award.
Volvo debuts S60L for the Chinese market
Fri, 29 Nov 2013If you've tried the Volvo S60, did you get the feeling that it might benefit from a little more legroom in the back? The first-generation S60 and the second-generation S60 are fine automobiles, but if there's one gripe we've heard from owners about their cars, it's that rear-seat legroom could be a tad more generous (on that one day of the year when they have more than two people in the car). For the 2014 model year, Volvo is introducing a long-wheelbase version of the sedan, dubbed the S60L, but it will be available only in the Chinese market where long-wheelbase sedans are "a thing." The S60L will have a wheelbase that is 3.1 inches longer than the standard model, for a total of 112.4 inches, all benefiting rear-seat passengers.
Worth a read: Wired's 'Why Getting It Wrong Is the Future of Design'
Thu, 25 Sep 2014Wired has just published a series of short articles entitled 13 Lessons for Design's New Golden Age. While there are some interesting examples cited in the piece, the concluding article, ‘Why Getting It Wrong Is the Future of Design' by the former creative director of Wired magazine, Scott Dadich, feels like it has particular resonance for car design. Dadich's Wrong Theory uses disruptive examples from the world of art, plus his own experience of working at Wired, to explain how design goes through phases: establishing a direction, creating a set of rules that define that direction and finally someone who dares to break from that direction.