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Vacuum Pump Standard Vcp113 on 2040-parts.com

US $150.95
Location:

Lynbrook, New York, United States

Lynbrook, New York, United States
Condition:New Quantity Sold:sold individually Interchange Part Number:64-1504, CRB229863, VDV24 SKU:STA:VCP113 NPS:F Brand:Standard Engineering Name:Standard Vacuum Pump Manufacturer Part Number:VCP113 Product Description - Short - 20:Vacuum Pump AAIA Part Type Description:2648 Quantity Needed:1; UPC:Does not apply

Holt Ware becomes Design Director at GM-PATAC

Tue, 21 Sep 2010

Holt Ware has been appointed to design director at GM's Pan Asia Technical Automotive Center (PATAC) joint venture in Shanghai, China. He replaces Friedhelm Engler who has since relocated to Germany to lead the Advanced Design Studio, a position vacated by Anthony Lo earlier this year. Ware's new role at GM-PATAC puts him in charge of designers and modelers working in China's leading automotive engineering and design facility.

Volvo V40 & V40 Cross Country: 2014 updates announced

Thu, 14 Mar 2013

Volvo are updating the new V40 for 2014 with new engine and gearbox options and a new 4WD option for the V40 Cross Country in Europe. There’s a new petrol engine choice – to go with the existing T3, T4 and T5 – in the 120PS T2 petrol engine, a 1.6 litre which offers 53.3mpg and emissions of 124g/km, a good choice if you don’t like to hustle, don’t do big mileage and pay your own bills. As well as a new engine option, Volvo are offering an auto option on the V40 D2 and V40 R-Design D2 which manages economy of 68.9mpg and emissions of 102g/km.

Worth a read: Wired's 'Why Getting It Wrong Is the Future of Design'

Thu, 25 Sep 2014

Wired has just published a series of short articles entitled 13 Lessons for Design's New Golden Age. While there are some interesting examples cited in the piece, the concluding article, ‘Why Getting It Wrong Is the Future of Design' by the former creative director of Wired magazine, Scott Dadich, feels like it has particular resonance for car design. Dadich's Wrong Theory uses disruptive examples from the world of art, plus his own experience of working at Wired, to explain how design goes through phases: establishing a direction, creating a set of rules that define that direction and finally someone who dares to break from that direction.