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Walker Exhaust P N 21211 on 2040-parts.com

US $175.64
Location:

Condition:New: A brand-new, unused, unopened, undamaged item in its original packaging (where packaging is applicable). Packaging should be the same as what is found in a retail store, unless the item was packaged by the manufacturer in non-retail packaging, such as an unprinted box or plastic bag. See the seller's listing for full details. See all condition definitions Brand:Walker Exhaust Type:Exhaust Muffler Material:Material Manufacturer Part Number:21211 Item Length:39.000

The greatest cars in film: CAR's top 40

Mon, 27 Oct 2008

By Tim Pollard Motor Shows 27 October 2008 13:08 CAR today reveals the top 40 greatest cars in film history – as voted by you. We asked 1650 readers for their favourite motoring movie moments and today we publish your top ten. Click on our new Cars In Movies section to read CAR's review of the top car movies, watch video clips from the silver screen, test your car anorak trivia and add your own reviews.

2013 Mercedes E Class Facelift: The Video

Sat, 15 Dec 2012

We have the first video of the 2013 Mercedes E Class facelift showing the changes Mercedes has made more clearly. Not just the usual nip and tuck you’d expect in a mid-cycle facelift, but real sheet metal changes and proper upgrades as well as the usual lights and bumpers stuff. But however many photos we publish of the 2013 E Class, nothing really gives you a feel for the changes until you see them in the flesh or on the move.

Worth a read: Wired's 'Why Getting It Wrong Is the Future of Design'

Thu, 25 Sep 2014

Wired has just published a series of short articles entitled 13 Lessons for Design's New Golden Age. While there are some interesting examples cited in the piece, the concluding article, ‘Why Getting It Wrong Is the Future of Design' by the former creative director of Wired magazine, Scott Dadich, feels like it has particular resonance for car design. Dadich's Wrong Theory uses disruptive examples from the world of art, plus his own experience of working at Wired, to explain how design goes through phases: establishing a direction, creating a set of rules that define that direction and finally someone who dares to break from that direction.